![]() Blue, purple, and green destinations are well-served through a range of tunnel, bridge, and highway a*sets. Rio represents the best possible outcome with limited highways. Though, the two central roundabouts streamline some transit and highway 3 exemplifies a multi-use a*set that green, blue, and yellow car types can leverage. Clearly there are extraneous roads and highway 4 would be better utilized connecting the local purple neighborhood to the two circle destinations at the bottom of the city – reducing congestion as well. Manila represents the first city for which I achieved 2,000 trips. The right-side tunnel required a significant number of tiles but strategically enables the transit of green and purple car types. Highway 3 and 2 are excellent examples of multi-use a*sets that several car types can utilize. Otherwise, I will admit this city was hectic.īridges, tunnels, and highways offer many options to travel between the left and right sides of the city. The upper-left and center areas of the city provide good examples of main thoroughfares with destinations branching off of them. Maybe RNG runs wilder with a one river being the sole limiting factor. Munich was the most difficult city to achieve 2,000 trips… evident by the lowest global achievement rate of 4% as well. Again, notice that highways are embedded deep into neighborhoods to influence the balance of transit between roads and highways. All circle destinations are accessible and a couple traffic lights are introduced to boost efficiency of key intersections. Blue car types are extraordinarily well-served and almost completely segregated. Moscow represents my personal high-score. A few roads should be added for shortcuts and highway 1 should clearly be relocated deeper into the neighborhood to reduce congestion. Most roads and highways offer quick ingress to their destinations but egress back to neighborhoods is difficult. The middle two roundabouts are strained under heavy traffic. The left-most side of the city is composed of square destinations so relying solely on normal roads and a roundabout is sensible. Circle destinations are easily accessed by their respective car types. Most highway placements are quite effective, but it’s apparent 3 and 2 could be adjusted just a few tiles to reduce the burden of congestion. Neighborhoods have multiple exit routes and embedded highways contribute to ease of access. Notice that significant effort is made to get cars from the upper-right and lower-left neighborhoods out to appropriate parts of the city. Most highways are multi-use – especially highway 1 and 3 – which allow multiple car types to leverage the a*set. Roads are numerous and bridges well-distributed but cars tended to prefer highways. Upon re-a*sessment, not the best of layouts. The guide concludes with some remarks on useful resources if you would like to learn more. The second section distills these observations into a set of strategies and tactics for framing your motorway placement decisions. The first section provides images and observations for each of the 11 cities the first time that the “Driver” achievement was obtained. In parallel to such activities, this guide offers insight on how to manage in-the-moment decisions that are required to adapt to the emergent system behavior of Mini Motorways. Other guides and videos that can be found may offer data, statistics, and specific play-styles to Min-Max the design of your motorways. Complete with images.Ĭonsider this guide as a collection of heuristics to frame your Mini Motorways experience. This is a guide for obtaining all 11 “Driver” achievements.
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