![]() The combat AI is not the most brilliant thing ever, sometimes. Today, I had eight swordsdwarves and twelve (!) war animals chase a great bull around the map in a very Benny Hill-esque fashion, with the bull stopping every now and then to gore a dwarf before running away yet again. ![]() My elaborate magma trap just killed three of my legendary military dwarves when they chased some goblins into the kill area. I keep convincing myself NOT to play DF anymore and then a new thread shows up. This is not how I envisioned this working out. I knew there was a reason to still be chomping at the bit Just the fact that you can expect the birth and death rates of the world to tick away in the background as you do your fortress thing means a lot for the historical continuity. I'm sure this can't be the case, but I'm having a hard time finding the new Dwarf Mode features he has in store, not including the BIG trees and climbing.Ĭombat has different levels of seriousness from horseplay to mortal combat (fistfights might not smash skulls the first thing, siegers could lose their nerve and break after only minor scuffling), combat itself has had a minor overhaul with the separation of movement speed and action speed, multi-weapon attacks and redone reaction moments, the job priority system was rebuilt to some nebulous degree, undead can now be smooshed into pulp to prevent reanimation, new personality stuff and then some. I've been following Toady's devlog roughly since last fall and it seems like he's been focused on Adventurer development the vast majority of this time. Well *I* only read the New Yorker and eat Fancy Feast. Scamtank fucked around with this message at 23:44 on Mar 13, 2014 Cavern-farming deep dwarves, hobbit-hole hill dwarves and the inbetweener fortress dwarves. Retiring fortresses without abandoning them. My desire to just be a FUCKING IDIOT all day long is rapidly overtaking my ability to FUNCTION I think something about making adventure mode better. The big issue here for me, and I assume other artists affected isn't just the lack of credit, but the fact that there's money/profit involved.I don't even remember what the next version was supposed to add anymore. On a side note, I also spotted various sprites from commercial games like Lufia II whilst trying to identify my own work. Not giving credit to art that you make money off. This is where it crosses that thin line from being shoddy to theft. Importantly, and this is where it gets iffy: Via Patreon Meph made money off of this work of which many pieces are uncredited, and seemingly even paywalled some stuff that was not his own. bird zombies?) - normally I'm relatively lenient with non-commercial use of my art, as long as I am properly credited, but my name wasn't visible in any place I could see. He had correctly spotted that Meph had made uncredited use of some of my animal and food sprites: ( and I believe, Looking over his art I only noticed many of my birds used wholesale or being modified into. Vettlingr contacted me to doublecheck the copyright infringement before bringing this up publicly. Just going to post here as I'm one of the artists in question. Which is the reason an entirely new tileset is being made, with Mike Mayday reigning over the style decisions and me mostly working on sprite variations based on his designs. Tarn and Kitfox are well aware that I'm not a professional pixel artist and that the Meph-Set was made up by a large part by sprites from other authors. Since stressing out Tarn is the last thing I'd want to do, the Meph tileset is now, as far as I'm concerned, offline. None of it was done in bad faith, trying to make money or get fame I just wanted to make the game better for the players because I love this silly little game. Since it would be way too much work to retroactively go through all the sprites and composite sprites, find out where the sources/authors are and through what license, I decided that it would be simpler to just take the entire tileset offline. It started as a small hobby project trying to find out if TWBT makes a 32x tileset possible in DF never would I have imagined that I'd end up working on any official release. Yeah, I messed up five years ago and didn't keep a list of all the credits and links while also using PNGs from the google image search.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |